

NET CLI or Rider IDE dotnet new -install MonoGame.Templates. dotnet tool install -global dotnet-mgcb-editor To register the MGCB Editor tool with Windows and Visual Studio 2019, run the following from the Command Prompt. mgcb files, which are used for building content. You now have the MonoGame templates installed, ready to create new projects. Once it's open, simply search for MonoGame in the top right search window, as shown above, and install the "MonoGame project templates". To create new projects from within Visual Studio, you will need to install the Visual Studio 2019 extension, which can be installed from " Extensions -> Manage Extensions" in the Visual Studio menu bar. Install MonoGame extension for Visual Studio 2019 I am learning Monogame, I had Xamarin, but since Microsoft release Visual Studio for MAC, I uninstalled Xamarin and install Visual Studio for MAC, I try to install Monogame, but Visual Studio does not show ant Monogame Project Template. If you are targeting the standard Windows DirectX backend, you'll also need the DirectX June 2010 runtime for audio and gamepads to work properly. Net Desktop Development - For Desktop OpenGL and DirectX platforms to target normal. Universal Windows Platform development - For Windows 10 and Xbox UWP platforms.NET cross-platform development - For Desktop OpenGL and DirectX platforms Install Visual Studio 2019īefore installing Monogame, you'll need to install Visual Studio 2019 or later (any edition, including Community) with the following components, depending on your target platform: This section provides a step-by-step guide for setting up your development environment for Windows. If you're not sure about the process, please stick to the current 3.7 installer.ģ.8 will not introduce breaking changes from an API perspective, but it does require new project templates and a switch to VS2019.Setting up your development environment for Windows The documentation has already been updated for 3.8 (which means that the release is close), but 3.8 itself, as well as its templates, is not yet published.Īt the present time, the one and only way to try out 3.8, is to build MonoGame from source code and referencing it manually (either via direct csproj references, or via packing the nugets and hosting them locally). If you stumble upon nugets that are labelled as 3.8 and that are not published by the MonoGame organization ( ), then it's not the proper ones (and may be outdated and/or not on par with the documentation). They are entirely new templates and MonoGame 3.8 is only compatible with VS2019 (previous versions of VS won't be able to work with 3.8).Īgain, 3.8 is not yet available, anywhere.

People on the monogame discord say the 2019 templates are literally the 2017 ones
